Title / Description
Code void UGGameInstance::FadeOpenLevel(FName levelName, bool useLoadingWidget/* = true*/) { UGGameViewportClient* gameViewportClient = Cast<UGGameViewportClient>(GetWorld()->GetGameViewport()); if (gameViewportClient) { _reserveOpenLevelName = levelName; gameViewportClient->FadeForOpenLevel(); gameViewportClient->FadeInCompleted.BindUObject(this, &ThisClass::ReserveOpenLevel); } }
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