test
C++
code posted
by
clmk
created at 02 May 09:39
Edit
|
Back
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 |
#ifndef __ROOM_SCENE_H__ #define __ROOM_SCENE_H__ #include "cocos2d.h" #include "SimpleAudioEngine.h" #include <stdlib.h> #include "CCEditBox.h" #include "TileList.h" #include "UpdateTest_RoomScene.h" #include "MenuButtonMaker.h" #include "Render_RoomScene.h" using namespace cocos2d; class Room : public CCLayer { public: virtual bool init(); // there's no 'id' in cpp, so we recommand to return the exactly class pointer static cocos2d::CCScene* scene(); // static cocos2d::CCScene* Roomscene(); // a selector callback void menuCallback(CCObject* pSender); CREATE_FUNC(Room); // Function OverRide for Touching part implementation virtual void ccTouchesBegan(CCSet *pTouches, CCEvent *pEvent); virtual void ccTouchesMoved(CCSet *pTouches, CCEvent *pEvent); virtual void ccTouchesEnded(CCSet *pTouches, CCEvent *pEvent); virtual void CreateMenu(); //virtual void DiscriminateYaku(std::string strYaku); private: TileList CTileList; UpdateTest_RoomScene CUpdateTest; Render_RoomScene CRender; }; #endif // __ROOM_SCENE_H__ /* end of file */ |
1.12 KB in 2 ms with coderay